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Influences & Inspirations for Wistblade

Posted on December 23, 2025January 9, 2026 by Epic Mike

No creator creates in a vacuum. Here are some influences from various games and media that I have repeatedly returned to for inspiration for Wistblade.

Inspirations in General Order of Influence

Rimworld (video game)

Possibly the biggest influence; I wanted a role-playable multi-player Rimworld, but in a fantasy world with a human storyteller, not an AI storyteller

Minecraft (video game)

I wanted an infinite sandbox world with meaningful and finite biome-specific resources; you get to decide what to do today and simple things are fun. There need to be reasons to go out and explore beyond killing and pillaging.

Dungeons & Dragons (TTRPG)

As the world’s favorite RPG for 50 years, there’s too much to name. But if I had to pick one thing, it would be the Game Master is omnipotent.

Lord of the Rings Battles & Fights (movies)

I knew Wistblade wouldn’t be done until it can clash armies, defend ramparts, blow up walls, trample orcs with horses, or squash you by a giant; skirmishes should also be interesting like the Cave Troll sequence — fighting one big dumb brute should forever be fun!

Magic the Gathering (trading card game)

Combat should be ever-new, cards work pretty dang well, special abilities should be varied, but finite so they are digested fast.

Knave 2.0 (TTRPG)

Provide all the things in a tight package, keep it simple for everyone, build as much as possible on one game-defining mechanic.

Mythic Bastionland (TTRPG)

Be brief, have a purpose, make combat different, various world building and adventure insights.

Ultima 6 (video game)

Let virtue shine, if you search you find, cities are caricatured.

Master of Magic (video game)

Magic has distinct flavors, magic is tied to geography, you are a manager of characters, but also a character yourself.

StarCraft 2 (video game)

Three warring factions is a delightful backdrop, various strategic insights on skirmishing, chases, spellcasting, game balance and design, and character classes.

The Long Dark (video game)

Time to next impactful decision is about 5 seconds; make survival hard but tune-able, make weather meaningful, make good shelter glorious.

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