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Author: Epic Mike

Wistblade's tabletop "interface" features landmarks, maps, and weather widgets along with room for two rows of cards.

The Illusion of Life in Tabletop RPGs

Posted on November 22, 2025November 22, 2025 by Epic Mike

I recently wrote the following as part of the text of Wistblade’s manual: The Game Master is a director, modifier, and organizer of the chaos created by the game and its players. Wistblade is a fantasy adventure playground: a sandbox engine that generates engaging stories. It’s a scrappy, messy game where scenarios and challenges are…

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Drowning in Vision – How to Simplify to Keep Focus

Posted on August 18, 2025August 18, 2025 by Epic Mike

When too much is a bad thing… I am someone that frequently drowns my projects in foundations so heavy it sinks the ship while still in harbor. A good foundation isn’t bad, but my imagination envisions a product in 5 or 10 years’ time, and I tend to solve the problems of tomorrow as if…

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How to Rename Your Baby After Falling in Love

Posted on April 21, 2025May 5, 2025 by Epic Mike

Creative projects you intend to sell are interesting things. It’s something you love, but it needs to “work” in the target market or it won’t exist long enough for you enjoy your investment. Perhaps some creators just want to keep moving on to the next thing, but I’ve always just wanted an IP — something…

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Playtest Version Update

Posted on April 3, 2025April 3, 2025 by Epic Mike

I’ve got a system setup that can generate between 500-1000 character cards in a respectable amount of time, albeit still very rough and with a very limited artwork library to work with. Gender, age, race, and visual variety per profession (hopefully 8 total per profession eventually, 4 male, 4 female) are all things planned but…

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Lost in the Woods on a Project (and how to overcome it)

Posted on March 28, 2025March 28, 2025 by Epic Mike

I started 2025 with the goal to finish projects. The first item on my list was my game Super Maps & Legends (SuperMNL), planned as TTRPG. I dove in ready to do whatever it took to release the game this year. Changes, Changes, Changes In an effort to create a manageable database comparable to what…

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How to Manage 40+ PCs at the game table?

Posted on March 17, 2025March 17, 2025 by Epic Mike

You can play up to six characters at a time in Super Maps & Legends, chosen from anyone you meet in the game world. This means you dive into the game and instantly start role-playing within minutes. It’s called Stewarding and your characters are called Wards. Prior to becoming wards, characters are known as Gens,…

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Home & Adventure

Posted on March 17, 2025December 29, 2025 by Epic Mike

Why My Role-Playing Game Loves Kids and Having a Job If D&D is 90% adventure and 10% other activities, then Super Maps & Legends is a 50/50 split. The game treats the mundane aspects of life in a fantasy world as equally important as adventuring: raising kids, earning a living, building a home, and keeping…

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OMG! It looks like a real game now!

Posted on March 7, 2025March 7, 2025 by Epic Mike

My friend Matt and I have hashed out some more items on the generator tool. He’s figuring out some technical stuff in his spare time for me, and after talking with my brother Adam, I decided that it was time to just jump in. Either I get the gen tool I want… or I guess…

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Physical or Digital? The Benefits of a Card-based Database for TTRPGs

Posted on February 27, 2025March 3, 2025 by Epic Mike

A Brief History Why I Care About This Subject I started building my own RPG, Super Maps & Legends (SuperMNL) as a traditional table-top role-playing game in fall of 2023, but my imagination went wild when I thought of the possibilities of digital character generation. Having thoroughly enjoyed the randomness that generated characters provided my…

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